Name: Kress Xeron
Tier: Tier 1
Faction: Fyrox, Faction of Freedom
Archon: Talakir, Archon of Reality
Order: Kronos, Order of Time
Age: 27 years
Gender/Pronouns: Female (she/her)
~IDENTITY & TRAITS~Personality:
It’s obvious from observing her actions, ideals, and personality that Kress Xeron is a dreamer. She’s always wondered and imagined things far beyond her reach. But with this amazing power, she can’t help but think of how things would go differently if she changed her actions. Kress often begins to voice her opinions, then pushes them down in fear of disapproval from others. Her ties with the Order of Time make her vigilant and prone to planning beforehand, but she always thinks of an alternate ending when things go wrong. Could a single different choice change the outcome? Was it her fault? Even after the event, Kress looks back. Sometimes, that’s her issue. The Architect gets so obsessed with the past and focused on the future that she lets herself drift away from the present.
Kress is chasing perfection. However, she doesn’t seek it for herself, but instead for reality. As a kid, and even now, she imagines an alternate universe where everything is perfect: there isn’t a war, she has her parents, and the losses of the past are nonexistent. Kress tries her best to optimize success in everything so she doesn’t need to reflect on what went wrong.
Kress is afraid of loss. As an Architect of Reality, she was born to create. From entire cities to simple objects, her division’s purpose is to encourage freedom through the Macrocosm. She’s dealt with tragic losses, and it’s scarred her in ways that aren’t visible until you force it out. Sometimes, Kress will forget that others have experienced loss before, and she lets the anger drive her to make rash decisions. She’ll fight for her friends and family, even if that means losing her own life because, in the end, she finds it easier to deal with her death than someone close to her.
Kress’s mother, Treya: Treya is about 5’10’’ feet tall with a moderately proportioned body, long blonde hair, and soft grey eyes of peaceful clouds. She always encouraged her children to shape the world as they wanted to see it. Kress loved the stories her mother would read to her and Raemon at night about a universe splashed with color and creation.
Kress’s father, Jax: Jax is about 6’2’’ feet tall with a muscular build, ridged jawline, electric blue eyes, and tousled rusty brown hair that his son inherited. Jax had hard work to do, being an important fighter in the world, but he always tried his best to be there for the family. When they were both young, Jax would take the siblings out to the waterfalls near their city to stare out into the endless abyss of the galaxy they called home.
Kress’s brother, Raemon: Raemon is only four years younger than Kress, but already surpasses her height at 5’9’’. He has his father’s copper hair, his mother’s stormy grey eyes, and an inner childishness that came from his vast imagination. Like Kress, Raemon was a daydreamer, but he decided to use his knowledge to study the arts of magic rather than to explore the universe.
Kress originates from a small civilization called Ekiyron that remained untouched by the horror of the war for most of her teenage years. Ekiyron was known for a lot of things: its vast archives, cultural foods, and the Astral Skies. Oh, how Kress loved the bombs of blue and green colors around the night stars! Raemon always used to question the mystery behind what made the Astral Skies so beautiful. Kress only wanted to enjoy the view.
As a teenager, after her father died, Kress would camp where they used to go see the stars and simply wonder. It was her way of redeeming the life that Zegnum painfully took away. That’s where her first spark of hatred for Zegnum originated, but it didn’t show. Her mother, who had fallen ill months after Jax’s death, still needed to be cared for. And with Raemon at the Academy, it was Kress’s responsibility.
Two years later, the first attack hit Ekiyron. Allegedly, there were members of the Fyrox faction hidden within the city, and destroying the town was a necessary action “for the greater good.” Kress was more than angry. How dare the Zegnum barge into her home city unannounced to wreck everything? What was their just reason for destroying everything and everyone Kress ever loved?
It was her mother’s death that emboldened Kress to take a stand against the Zegnum faction. Raemon had come to their city in Qain, another place outside the reaches of the War of the Archons, for the funeral. As Kress looked around at her grieving family members, and some others she didn’t even know, she realized that they had all lost something. The war didn’t just affect those fighting: in some way or another, everyone was robbed of something they loved.
At first, Kress considered taking up magic. If her younger brother could master the arts of the Arcanum, maybe she could too. But she was a creation of the Archons, and they had another future for her in mind.
Origin of Power.
After Raemon returned to the magic Academy, Kress was left alone. She was alone to wonder, to hate, to cry, to imagine things differently. She retreated to her own little reality of the world often, where there was no war, and her father and mother were still with her. She started having dreams, too, of that perfect world, but she was watching everything unfold from the seats of the clouds.
A voice spoke to her about a month after the weird dreams began, which Kress regarded as the creations of her imagination. Slowly, an image formed to accompany the voice, seemingly birthed by the universe’s stars.
But no, for this was an Archon. One of the eight gods of the Macrocosm, and the cause of the disastrous war. Talakir, the Archon of Reality, would talk to her in ‘dream Oasis’, as she called it, voicing Their reasons and errors in the WOTA.
Kress could only listen and fume about the ideals of Zegnum. Who would want to enforce security and laws over creation and wonder? Who would dare to preach about safety and order and then cruelly destroy civilizations? It was the Archons’ fault, she didn’t want to be tied to the cause of her parents’ death.
She realized something, too, in her dreams. Kress was an offspring of the Archons, a deliverer of Reality’s godly gifts that she needed to master to help win the war. The tragedies of her past had been twisted into anger, and that anger would fuel her to fight for freedom.
This war was her ticket for redemption.
Kress has learned that creativity can be a weapon if utilized correctly. Her skills lie in her ability to see from different perspectives and manipulate the way others think.
Kress can manipulate ice and water, from freezing water in the air to conjure ice to forcing frozen water to melt. The more tainted the water is, either with dirt and grime or other substances, the harder it is to control (because of this, Kress can’t control blood).
Kress’s unnatural connection with reality allows her to be unaffected by time and paradoxes. This means that altering her past self does nothing to her future self, and she cannot die from aging.
Kress can rip holes in space and move through the barriers of reality to appear somewhere else. This only works if she can picture that place, which is one of the reasons she’s so curious.
Kress can manipulate the temperature within a 5x5 square of her from 10F to 90F. She can’t completely burn up or freeze someone to death, partially because she doesn’t want to. This power is fueled by her emotions. For example, when she’s angry, she’ll radiate heat at a high temperature.
3D Ice Printing.
Any inanimate objects that Kress has held in her hand (has to be able to fit within a single palm), she can recreate out of ice. The ice then warps into whatever material the original object was to create an exact replica. Magic can’t be formed using this power.
Structure of Life.
Kress can sense the biological structure of living organisms and things. This helps her identify mutants and disruptions in someone’s cells.
Kress treats this more of a curse, but she sometimes gets visions of alternate aftermaths of a previous event. Sometimes it’s seeing a version of a siege where they won instead of retreating, or an adventure where they were killed instead of escaping. Unfortunately, her ability to see past the current reality leaves her with a cliffhanger, wondering what she should have changed to affect the outcome.
Skills & Techniques:
Kress uses her powers and abilities in such a way to maximize the outcome. She’s used to thinking outside the box to outsmart foes and enemies. Because of this, her moves are almost always unpredictable.
Although Kress doesn’t pride herself in it, she’s exceptional at making others believe something separate from the truth.
Blades, Blows, and Bows.
Kress has skill in martial combat, swords (she prefers shorter ones for more maneuverability), and archery. Using arrows and bows isn’t her first option, but she enjoys practicing to take her mind off of things.
Treya Xeron, Mother: Deceased
Jax Xeron, Father: Deceased
Lukan, boyfriend: Ex
Division of Reality’s Architects
Mages of Herrlyn (Raemon’s school)
Kress isn’t noticeably tall or short, standing at about 5’8” with moderately proportioned body features. She has the long, flourishing blonde hair of her mother and the fierce blue eyes of her father, but flecks of gold can be seen in her irises if given a close enough inspection. Her face is oval-shaped, with a round chin, a small, upturned nose, and thin, arched eyebrows. Kress’s cheekbones are distinguished with an almost royal appearance. Her skin, warm ivory in color, is unblemished, save for the long, jagged scar snaking down her neck.
Because of her Velestan heritage, Kress has long, rear-facing pointed ears, long and agile limbs, and faint golden patterns etched onto her skin below her neck. The Velestans were once esteemed masters of the Stars’ Arcanum, and Kress looks up to the knowledge of her ancestors for strength.
Kress has a grey-and-blue suit of armor designed to be flexible, but tough and efficient. Ridged black-and-grey Akron, a flexible metal of Velesia, line her arms, chest, legs, and boots in a way so they wouldn’t clank against each other when she moves stealthily. Arctic blue cloth covers the inner part of her suit for comfort, as well as on the palms of her gloves. For maximum damage when punching, her knuckles are reinforced with Akron metal.
Two short, elegantly curved blades rest on her back, concealed in black sheaths. The swords are a combination of Akron and Velestian bronze, which gives them a dull blue color. A crude-shaped dagger is strapped onto her waist for more subtle fighting.
When she isn’t in combat, Kress favors a short, dark grey trench coat with a high collar and long cuffs. However, like many events in her childhood have taught her, she needs to stay alert. Because of this, a lighter version of her Akron suit is worn under the coat for protection.
Face Claim: Marvel's Black Widow (Endgame)