player vs environment (pve) thread guide
01
The Dungeon Master Role. Player vs Environment Threads in the War of the Archons are threads in which one roleplayer takes a position as narrator or Dungeon Master and guides one or more Architects and/or Non-Architects through a short story or campaign which may or may not include combat at the Dungeon Master's discretion. To set up a PvE thread, a roleplayer only needs to acquire the Dungeon Master honor with their Main Account, which will then grant them the ability to post in the War of the Archons just like an Architect would.Once the following conditions are met, please apply for the Dungeon Master honor from the Valor Emporium:
- Have at least one approved Architect. This one's necessary for the next condition anyway.
- Have at least one Glory point on any Architect, or be at least Tier II. It doesn't matter where that Glory came from.
- Start at least one in-character thread with another player within the War of the Archons. The thread doesn't necessarily need to be closed or finished, but it must be started by you and must contain at least one post from a character that isn't your own. It doesn't matter if it's a siege, a social thread or even an intro thread in the homeverse.
- You haven't already had your Dungeon Master honor revoked. Unless it was a temporary revocation and staff have just clean forgotten to give it back. It happens sometimes.
02
PvE Thread Rules. Dungeon Masters (DMs) and PvE threads must abide by the following rules. Failure to do so can result in your Dungeon Master role being revoked on a temporary or permanent basis, subject to staff discretion.- DMs may only post in the War of the Archons for the purpose of providing a PvE experience. They may also make use of the NETWORKING boards to plot and post interest checks for their campaigns.
- DMs must start every thread they are playing the narrative role for. The intro post should include extra house rules (see below).
- DMs cannot explicitly kill characters without the original roleplayer's consent. If HP falls to 0, characters are permitted to flee instead of dying.
- DMs may create obstacles. "Monster" type enemies with arbitrary power levels can be created for the purposes of the campaign without going through the whole Character Creation process. They can be anything from wild creatures to NPC Architects.
- DMs may also participate with their own characters. Solo PvE threads are very possible between a narrator and their own Architect.
- PvE Threads are purely for plot and have no effect on the war effort. They do not count as Siege Threads even if combat is involved. Valor and Glory can still be obtained from these threads just as if it were a regular non-siege thread.
03
House Rules. In addition to the above rules, DMs may optionally include their own rules as long as they do not override the ones above. These rules MUST be written in the initial post of the PvE Thread if they are going to be included at all. Unless overriden by house rules, the following defaults apply:- PvE Threads are open to all characters. This would also include Non-Architects from the appropriate universe.
- Architects from different factions are permitted to cooperate.
- Failure to reply in combat within 72 hours renders your turn skippable. Your character will not be killed for inactivity, but their turn can be bypassed.
- Non-Architects are treated as Tier 0.5 Architects while in combat. This means that their attack rolls gain no modifiers, and they have a Defense stat of 3 as if they were Tier 0. They also cannot perform Group Attacks. Their maximum HP is 2, and they may apply Buffs, Debuffs and Summon as if they were Tier 1.
- Characters who have fled from combat or died cannot rejoin. Dying in a thread (siege or otherwise) will not eject a character from parallel PvE threads they are participating in.
- Architect classes treat combat as a Siege Guard. This solely means that Architects of the Sentinel class gain +1 to their attack rolls.
mizo.